Óscar Villota looks through the Kinora replica during an exhibition.
Fig. 01 — Kinora replicaPhoto: @nicodiaz.fl

Design · Experience · Technical mediation

Óscar
Villota

Professor and researcher at the Department of Design, Universidad de Caldas, Colombia. I study how design shapes the conditions of experience through technical mediation.

Position
Professor, Department of Design
Institution
Universidad de Caldas, Colombia
PhD
Design and Creation (in progress)
Topics
Technical mediation · Experience · Narrative · Friction · Immersion
01 — Profile

About my work

I am interested in expanding the relationship between design and experience beyond its predominant approaches, centered on what can be measured, toward a broader spectrum of human experience, with theoretical grounding and projective openness.

My work moves between design theory, philosophy of technology, and creative practice with digital, immersive and analog media. Drawing on postphenomenology and the theory of technical mediation, I study how interfaces, experimental videogames and image devices mediate perception, action and attention, and what critical and projective possibilities those mediations open up for design.

I hold a degree in Visual Design and an MA in Interactive Design and Creation (with honors) from Universidad de Caldas, and a postgraduate degree in Communication Design Theory from Universidad de Buenos Aires. I am recognized by Colombia's Ministry of Science (Minciencias) as a Junior Researcher.

02 — Research

Lines of work

My doctoral research ties the other lines together: all of them ask what technical systems do to experience.

Doctoral research · in progress

Design and experience through technical mediation

An expansion of the relational framework between design and experience. It builds on the theory of technical mediation and postphenomenology to describe how design shapes the conditions under which something is perceived, done and attended to.

Within that framework, friction works as an operative and projective concept, and as a corpus of analysis: the obstacles, delays and resistances that technical systems introduce into or remove from experience, and what those configurations reveal about whom they serve.

  • Technical mediation
  • Experience
  • Postphenomenology
  • Friction
  • Research through design
A · Interaction

Experience in digital environments

Digital narratives, experimental videogames and criteria for assessing experience beyond usability.

B · Narrative and embodiment

Immersion, narrative and the body

Immersion approached through narrative and embodiment: agency, embodied identity in avatars, and experience in digital media.

C · Technology and culture

AI, technical mediation and cultural impact

AI and generated images read through technical mediation: how they reshape perception, social imaginaries and cultural practices.

D · Materiality

Analog devices

Functional reconstruction of the Kinora as material research, in dialogue with the DEMA project.

03 — Publications

Articles

Each article links to its official page on the journal's website. Most are published in Spanish.

  1. 2026

    Identidad encarnada y mediación tecnológica en avatares digitales: un análisis desde la experiencia del usuario

    Villota-Cuásquer, Ó., López Carmona, J. A., & Valencia-Aristizábal, J.

    Arte, Individuo y Sociedad, 38(1), 93–106 · Universidad Complutense de Madrid

    Read article ↗doi:10.5209/aris.103643
  2. 2026

    Towards a Cosmotechnical AI: Planetary Futures and Artificial Wisdom from Latin American ImaginationEN

    Zerené, J., & Villota, Ó.

    Leonardo, 59(Supplement), 164–174 · MIT Press

    Read article ↗doi:10.1162/leon_a_02673
  3. 2024

    La experiencia como respuesta a las tensiones conceptuales entre narrativa y medios digitales

    Villota-Cuásquer, Ó.

    Kepes, 20(28), 219–246 · Universidad de Caldas

    Read article ↗doi:10.17151/kepes.2023.20.28.8
  4. 2024

    El impacto de los contenidos generados por IA en la comunicación digital y su influencia en la formación de imaginarios sociales

    López Carmona, J. A., & Villota-Cuásquer, Ó.

    Escribanía, 22(1), 1–14

    Read article ↗doi:10.30554/40xbts51
  5. 2023

    Perspectivas del potencial integrador del diseño. Expansión a través de la convergencia

    Villota-Cuásquer, Ó., & Aravena Ortiz, S.

    RChD: creación y pensamiento, 8 · Universidad de Chile

    Read article ↗doi:10.5354/0719-837X.2023.71156
  6. 2022

    Ejercicios de transversalización para una propuesta de didáctica del diseño. Caso taller integrador de diseño visual en tiempos de pandemia

    Villota-Cuásquer, Ó., Salguero Mejía, C., Villegas García, M. M., & Valencia García, M. H.

    Kepes, 19(25), 257–293 · Universidad de Caldas

    Read article ↗doi:10.17151/kepes.2022.19.25.10

Conference talks · selection

  • Oct 2026 · Medellín

    Más allá del uso: fricción como recurso estético y críticoUpcoming

    Talk and workshop · Second Colombian RAD Biennial of Research-Creation in Design

  • Jul 2026 · Buenos Aires

    Divulgadores independientes en plataformas algorítmicas y redes sociales: nuevos mediadores del conocimiento científico

    International Design Week in Palermo 2026, Universidad de Palermo · with Daniela Tejada Vargas

  • 2025 · Manizales

    Rupturas de la transparencia: fricción y reflexión en la experiencia digital

    11th Colloquium on Design and Creation, Universidad de Caldas

  • 2025 · Manizales

    Avatares como catalizadores de economías virtuales: valor de signo y de cambio en interacciones en entornos digitales

    21st International Academic Forum, International Image Festival

  • 2024 · Barcelona

    Percepción de la realidad a través de imágenes generadas por IA. Un análisis desde la actualización cultural y la cosmotécnica

    28th SIGraDi Conference, UIC Barcelona · with J. A. López Carmona

  • 2023 · Punta del Este

    Construcción y experiencia del espacio físico-digital

    27th SIGraDi Conference, FADU/UDELAR · with J. A. López Carmona

  • 2023 · Buenos Aires

    Perspectivas del diseño en la era de la inteligencia artificial. Un nuevo panorama para pensar la educación en diseño

    14th Design Education Conference, Universidad de Palermo

  • 2022 · Lanús

    La audición encarnada del cine. Una revisión de enfoques fenomenológicos para pensar el sonido en el audiovisual narrativo

    Thinking from Sound V seminar, Universidad Nacional de Lanús

  • 2021–2022 · Seoul

    Una breve revisión histórica de la comunicación visual en Colombia

    Keynote lecture, Design History, Seoul National University

Full list on CvLAC ↗
04 — Projects

Projects and work

Research-creation with prototypes, immersive environments and artifacts.

  • 2025 —

    Experience design in immersive digital narratives and experimental videogames: an approach from the theory of technical mediation

    Derived from the doctoral research: analysis of works, user studies and prototypes toward a theory of experience design grounded in technical mediation.

  • 2024 — 2025

    Virtual environments as co-creation spaces

    Design and implementation of an immersive space (dome) for interdisciplinary projects.

  • 2023 — 2024

    Co-creation spaces for mixed and immersive realities

    Audiovisual interaction prototypes and the study of audience participation.

  • 2022 — 2023

    3D recital and concert simulator

    Instrumental practice in virtual reality as training against stage fright.

  • 2020 — 2022

    Performance prototypes for telematic environments

    Interfaces for remote collaboration between artists and performers, informed by third-wave HCI.

Works

  • 2026

    La fricción del Kinora. Una mirada focalizada

    Functional replica of a 19th-century domestic moving-image viewer, built with 3D printing and laser cutting, in dialogue with the DEMA project (Open University of the Netherlands). Exhibited at CAUCE Circuito Interactivo.
    Supported by the Makerspace of the Centro de Ciencias, Universidad de Caldas · Model adjustments, 3D printing and assembly: Alejandro Velásquez and Daniel Castillo · Printing, binding and reel assembly: Dagoberto Serna (Medellín).

  • 2023

    Tele Espacios Activos X

    Work by Mario Valencia · My role: visual design and live mixing of the projections · International Image Festival, Manizales

  • 2022

    Lumina

    Work by Mario Valencia · My role: visual design and live mixing of the projections · International Image Festival, Manizales

05 — Teaching

Teaching and service

Undergraduate and graduate teaching at Universidad de Caldas since 2020; previously at Universidad del Valle and Universidad del Cauca.

Courses

  • Interactive DesignMA
  • Interface Typology Studio
  • Interface Lab
  • Interaction Analysis
  • Design and Technology
  • Digital Image Theory
  • Audiovisual Image Theory
  • Narrative Design
  • Transmedia Production
  • Sound Segment

Peer review and honors

  • Junior Researcher, Minciencias
  • Peer reviewer for Kepes, RChD: creación y pensamiento and Revista Colombiana de Pensamiento Estético e Historia del Arte
  • Juror for Crea Digital, Colombian Ministry of Culture (extended reality and transmedia)
  • Master's thesis examiner at Universidad de Caldas and ITM
  • Master's thesis awarded with honors (laureada), Universidad de Caldas (2022)
  • Special mention, International Image Festival (2010)
06 — Contact

Write to me ↗

For research collaborations, academic invitations, juries, or conversations about design, technology and experience.

Email
oscar.villota@ucaldas.edu.co
Institution
Department of Design · Universidad de Caldas, Manizales, Colombia
ORCID
0000-0002-7604-5577